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     I was thinking about having a subclass in the game, such as chef or tailor, for example. I believe that this would make each player have its own value and uniqueness, being able to produce specific items that would help other players.

    Different from the gathering professions, such as fishing and mining, the player's subclass would only do the item production part using the materials acquired from his gather. So, if a player with the chef subclass had gathered a certain amount of fish and plants, or if he had even dropped pieces of meat from some monster, he could make some recipe from his subclass using these materials (as long as he have the required level of the subclass).

    This would greatly increase the socialization of the game, making players interact more with each other for reasons of negotiation and exchange of equipment. And like the main class, it cannot be changed unless the person creates another character.

Edited by Walgarny

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saves que las class basicas serian Pesca/Mineria/Herbolista  clases como suplementarias seria forja/sastre/hoyero/ la tecerra clases elementalista seria Alquimista/Cheft/magipaper   descripcion de magipaper seri una donde haces pergas para suvir el mas de una armadura o arma asi la armadura y arma cambia de colo solo son idea pero no claras jajaja

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