Jump to content

Search the Community

Showing results for tags 'pvp'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News & Info
    • News and Announcements
    • Alpha and Beta Information
    • Previews
    • Forum Policies
  • Community
    • Member Introductions
    • General Discussion
    • Classes
    • Suggestions
    • Feedback
    • Guild Recruitment
    • Off-Topic
  • Support
    • Forum Bugs
    • Account & Technical Support
    • Ask a Question

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 14 results

  1. I'm mainly a Rogue in MMOs so here's my question. Would we be able to move while we swing our weapons or we are stuck in place for the duration of the animation ? As references, in WoW you can move freely while pressing buttons. In the Kickstarter video, I can't see anyone moving while swinging. They always use the dodge ability to move or dodge attacks in combat. (Obviously casters can't move while casting or can but only if the spell say so) I'm super hyped about this game ! Peace !
  2. I know many of you have your wants and ideas about what the PvP should be like in oath but through what i have read, and keeping in mind the teams adamant stance on not forcing anyone to engage in pvp if they choose not to, these were the most prominent options i could come up with that are realistic for oath. I would really like to see the community respond to this to show the developers what their community would prefer so please participate and leave your thoughts after voting!
  3. i wanna hear everyone's point of view here on this topic.... How should players be penalized for losing against other players in PvP ?
  4. Per tutti i membri Italiani che vogliono giocare e divertirsi insieme, con serietà e costanza. Crescere insieme con lo scopo di creare una bella community su Oath dove ci si aiuta reciprocamente e dove si compete insieme.
  5. Oversight » What kind of guild will this be? « We will be mainly focussing on endgame dungeons and raids. We will allow socials to join aswell. PvP is also something we are looking forward to be doing when we're not farming for gear or doing PvE content. Most of us consist of people that love grinding and farming for the best gear and helping eachother doing so. » How is everything organized? « We will have multiple people in charge of different roles. The healing officer will be organizing the healers and helping them out, same goes for the Tanking officers etc. Since we want this to be a family-like environment we take everyone's input and feedback to improve the guild and community. » What's a family-like environment? « We care about people having fun and enjoying their time playing with guild members as they progress in the game. We don't allow toxic people or people that ruin that experience. We respect people's opinions and don't tolerate destructive behaviour that are intended to hurt other people on purpose. » How did Oversight originate? « Oversight was originally a hardcore World of Warcraft raiding guild that achieved nice rankings in the past. We always had strong dedication and motivation to figure out the quickest and best way to deal with bosses / raid mechanics and help our raiders out to become better. » How can people join Oversight? « Once we get closer to the official release of the game, we will be releasing a website for our guild where we take applications, we already have our own discord server : https://discord.gg/CbewdcS. For now you can either DM me on Discord or send me a PM here on the forums. ( Snowflakex#0975 on Discord). I do tend to respond fast. » What can we expect from Oversight? « 1. Fairly distributed gear during dungeon / raid runs. 2. Crafting materials / food buffs / flasks & pots / elixirs will be provided when necessary. 3. Assistance with leveling / quests / dungeons or other game related things when needed. 4. Be part of our Guild vs Guild PvP battles , defending our base or attacking another guild's base. 5. And a lot more, if you have any questions please reply to this topic and it will be answered :). P.S. Thank you for reading this post. I will be updating this a lot and hopefully we will gather a whole bunch of new friends to join us on our adventure in Oath! See you there!
  6. Conserns and Considerations Subscriptions: Though I believe many will disagree with this idea I believe there should be a subscription even if it's just 5-10 a month. I believe this would not only help for future content but would also ease the temptation to make this game a play to win. Dispite what the Devs say (and I hate to compare) video games need proper support and without it every game becomes play to win. With no finacnial stress it giives the Devs peace and freedom to create content and further the longevity of the game. You are already getting the funds from teh players, I dont think any of us would mind a monthly subscription. WOW players understand this well. Mobs and Hob Gob'lins Let's be real no one is ever happy with any state of any game, we always want more and then more on top of that. But longevity is the key here. Players become "brain dead" when they can beat a dungeon, raid or even the basic of mobs (outside the learning quest that come at the beginning of the game) to easilly. MAKE THE GAME HARD! This is where games such as BDO, TERA, DRAGON NEST,Blade and SOUL have failed (IMO) it had no reason to party up and we all know community is everything for many players. Give us a reason to party up, give us a reason to grind and search for rare material to enhance gear. Make monster immune to attacks and abilities. If winning takes no effort then there will be no sense of fulfillment when victory is obtained. Even in defeat I believe "character of the player" can be developed. Don't give in to the whining of individuals who had it easy their who life! Treat us like Spartans! Character Classes: The more the better I say (Sub classes and more)! But what would be the point of all these classes if you have a cleric that can do as much damge as a Swordsman (DPS class). Let there be pros and cons to the classes we play. Dont make it to where a Tank can heal himself to a point there would be no need for a healer in the party. Again this would bring about a sense of community and communication of the player base (needed for Longevity of a game). Gamers play classes that they can relate to and have a desire to relate to but if you can do the same thing on all classes whats the point.... PVP: "Nothing like a good fight"! What is the one thing that can always change without an update? PLAYERS! 2 people can have a conversation about teh same topic many times but not quote every sentence exactly as they did when they first spoke on the topic.....what I mean to say is that PVP is needed (open world, Arena, GvG, events and then some) This is the only thing that would not need an update per say because we are our own update, we are always evolving finding new ways to play and win. We are the Boss at the end of the dungeon to beat, We are reason players have a desire to log in for the day.... Final Thoughts on this thus far: I am excited for this game, but I believe everything should mean something down to the conversations we have with NPC's. Give us a reason to log into the game for years to come and be open and honest with what you all are trying to do. This is a relationship between Dev's and Players and trust me the Players have recieved the negetive end of many failed relationships with companies. Dont make a game that you won't support 3 years down the line. Make this game the "Golden Egg". I hate to Use anime as references but the reason they Video Game Anime related shows were sp popular is because it's what gamers want (not VR) yet we dont have. Watch Sword art online, Log Horizon, etc. These thoughts are my own and I understand everyone may not feel this way but I hope it helps the Devs create content worth playing.
  7. Name: Corinthius_Prime (aka Meijinn_Nil) Class- Warrior (tank) Discord- Corinthius_Prime#1783 With a history of gaming I am looking forward to what OATH has to offer. I am also eager to unite and meet like minded plyers who are wiling and ready to take advantage of all the things the game has to offer. I have a motto "Real Life First", that means before any game make sure you have Peace in life. Hit me up if you'd like to join me in this game or in general. This link was a little something made when I played BDO as well as for those who were with me. We don't RP but we always like to carry our self in a manner that may seem that way. Creating Bonds that surpass any game I've established (with the help of comrades and friends alike) a small community thus far worth being a part of.
  8. THE FOLLY OF LIMITED CLASS/SUBCLASSES The information discussed in this specific topic is based on what I have experienced as a gamer and what many can relate to . If considered by the Devs I believe OATH will avoid falling in the same whole (making the same mistake) other companies have before.   Short Version- Limiting the amount of classes/subclasses to choose from will bring a sense of dullness to a game. The "replayablity" (may have made that word up) of a game can quickly be increased in a positive manner if each Class presented a new way to play the same story. Take the story of the "Three Little Bears" (told from the point of the bears) as one way to playa game; Then tell the same story from the view point of Goldie Locks as another "way of playing the game" and you will see two very different experiences though the same story has been told. In contrast, if OATH presented such a uniqueness within the character class system (which will take time, effort and a ton of research) then I personally believe the game will pay for itself. Gaming companies have only begin to scratch the surface of what giving options can do for a game. The more to choice from the more personable a class is to the gamer/player using it. With that being said consider the examples: "Player will have the ability to select from a series of subclasses in the game based on the main class they picked from the start".       Warrior-------------------------------------Duelist -------------------------------------Defender -------------------------------------Monk -------------------------------------Guardian -------------------------------------Fighter   I believe the more that is presented come launch day the more space and time the Devs have given themselves to further develop the game; Why? Because we now have options.       Anyway these are my thoughts, feel free to pm me if need be (anyone). I have many more thoughts about the game. Be Blessed. (IT WOULD BE NICE TO GET FELLOW GAMERS ON THE SAME PAGE, LIKE THE COMMENT, SHARE IT AS WELL. IT'S ONE THING FOR A SINGLE INDIVIDUAL TO SPEAK ON A TOPIC BUT THEY WILL ONLY LISTEN IF WE UNITE UNDER OUR REQUEST.) Discord Name- Corinthius_Prime#1783
  9. Kiwii

    Grind for gear

    I am not sure whether this already has been discussed, but I would like to talk about the topic anyways.. I am suggesting that oath doesnt make you grind for gear and stats; only for cosmetics! The combat looks like great fun. I hope that being good at the game means skill with your class, rather than hours of grind you put into farming stats.. What do you guys think?
  10. https://discord.gg/YXZqzrW
  11. Lets Hear In Some Detail What You Think Is The Perfect MMO -Mounts- -Pets- -Classes- -QuestLine- -PvP- -Dungeons- -World's/Area's- -Monster's- -Professions- -End Game- -PvE- Lets See Those Long Answers
  12. o7 Jackroyal here, 31/M/USA 😂 I'm kind of a Jack of all trades kind of guy (not implied by the name... that's for Jack Daniels/Crown Royal) anyway, I've played most MMOs since late EQ1 minus SWG. I prefer PvP healing or occasional DPS in small scale (1v1 to 3v3 it so) but PvE is good from time to time, especially with a competent group.. that's probably why I hate PvE as much as I do as I've never really belonged to a consistent group and PUG any PvE I do... That and I hate healing people that don't know what the hell they're doing and die meaninglessly I feel like I'm just so damn indecisive.. I'll probably end up having max level of each character to bounce between... Anyway that's probably enough for an intro.
  13. ╠╦╬╦╣Alésia╠╦╬╦╣ | [NA] | [PvP] | [PvE] | Welcome to Alésia! We're a diverse group of players spanning dozens of nationalities, interests, and hobbies. We're a community oriented group that welcomes all style of play- PvP, PvE, PvX, and Guild vs Guild. We offer a wide array of different gaming tastes to suit your style- no matter how you play, you can find other gamers in Alesia to play with you. We include both hardcore and casual gamers. Stop by our Discord server to join us! MMO gamers to our core, we're anxiously awaiting the next generation of MMOs- games such as Chronicles of Elyria, Star Citizen, New World, and now, Oath. At the moment, Alésia boasts a wide variety of games that we play as a group, including: 〝°〞Conqueror's Blade 〝°〞Mordhau 〝°〞Elder Scrolls Online 〝°〞Conan Exiles 〝°〞Paradox Games (Including EUIV, CKII, and Imperator: Rome) Don't see a game you like on the list? Drop by and suggest it to us! Our members are always on the hunt for good games.
  14. Trick Bank Region: EU Semi-hardcore The guild is dedicated to make the most out of the economy and with you on board it will be all that much easier to gather up some sweet cash. With your loyalty we will fill up your pockets with gold making sure that the wealth is spread among all members and that our enemies will be broke! We take high pride in crafting and trading, and we will be trying our best to compete for the best materials this game has to offer in all aspects of professions that comes with Oath. We don't only meddle with the fine crafts of coin, we also enjoy PvP, PvE (raiding and dungeoning), especially if those aspects include a fortune of high yield materials or gold. We want you to sign up and become the next Banker of Trick Bank! 🙂 https://discord.gg/NrfhyEy
  • Create New...