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Hiya, Im not gonna come up with a bunch of spells but ill give some examples at the end. Battle Mage: Melee with some midrange stuff Gear: Leather(?) Weapon: Spear imo They would be a kinda fast moving and very fast attacking hybrid damage class doing huge combos with all sorts of different low cd skills proficient in single target damage and dueling and maybe have them be affiliated with dragons since i feel like that would fit well. The main core concept of the class is to have them be like a tornado gradually gaining speed. They would mainly have short cooldown simple spells but ofcourse a mix of both. The Class would have an ability with an Active and a Passive, The Passive being when they attack (spells and basic attacks i think) They would gain a stack, increasing their attack speed, cooldown reduction, (probably some other stuff just still figuring out what would be balanced) and start Converting 0.5/1/whatev/% of their physical damage to magical damage and vice versa and the max would be 50%. And then when they reach full stacks they are either forced or have the option to (still not sure) use the stacks to increase the stats even more and a 5/10/whatev/% increase in physical and magical damage, so the attacks and spells would do 55% physical and 55% magical resulting in a 10% increase in damage basically. Some spell examples (again, i think its best to mostly keep the spells fairly simple for a class like this but im not a game dev so i might be 100% wrong) all of these deal damage ofcourse, just dont wanna write ''dealing damage'' Double Stab: Stabs twice in quick sucession(?) and has a % chance to cause the enemy to bleed (and maybe slowed) Dragon Stab: Stabs and stuns for a very short while, barely a second Sky Strike(?): Hits the enemy in a way that makes them airborne - Will also maybe have skills that can jump up and attack the person in the air Dragon Strike: Charges forward a short distance and then stabs with his spear, reducing their armor (and maybe slows) No idea namewise: For a x second (maybe 10 idk) duration all spells and attacks summon a magic/element orb behind you temporarily increasing x stat and after the duration shoots towards your last target (not sure if these should deal inital damage or not but Fire increase physical damage and reduces healing/gives them a burn dot when shot. Ice increase armor and slows when shot. Water increases magical damage and heals you when shot (shoots ally with the least health including you). Air increases atk speed or movement speed and when shot it knocks the enemy up into the air. Earth im not sure.) It doesnt need to be elemental, can be anything just the easiest thing to understand for now. Just a few simple spells and a more complex one that really suits and adds to the battle mage style. I will also use this post to just straight up copy paste a few ideas i typed out in the discord, i wrote these pretty fast so no detail basically just the general core concept of the class. Warlock/necromancer ish Dark Magic - Class Ideas: warlock aoe cc control focused (cool spell idea is a giant gate to death that pulls all enemies near towards it and deals damage) instead of the usual just dark magic that deals damage, would be fun with a class focused on cc with access to large scale control spells and for necromancer probably a subclass to summoners with dark summons. Weapon could be Staffs, Scepters/Wands or maybe a Sacrificial type of knife/dagger. - Punch guy/Brawler/whatev - Melee class focused on single target dueling with good self sustain, decently tanky and consistant dps, no big up or downtime imo except for counterattacks/punishers. Could have Subclasses of different fighting styles maybe and that would decide if they are more tanky or more damage oriented. Weapon is a bit hard, im not a big fan of big metal type gauntlet stuff, so i cant rly think of a good weapon that could be flashy and not just invisable. - Phantom/Demon/Ghost Swordsman - Dont have a full idea about this one but maybe he like can summon Ghosts or something that debuffs/buffs/damages/cc the enemies/allies he targets or maybe in a big zone while he fights with them. Maybe think of the old yorick but not corpses and alot more interesting ones like maybe a Poison that when it hits them they take %health damage and get a little slowed or like an old samurai demon that boosts your/allies physical damage while near him/them and fun utility things like that.