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Conserns and Considerations Subscriptions: Though I believe many will disagree with this idea I believe there should be a subscription even if it's just 5-10 a month. I believe this would not only help for future content but would also ease the temptation to make this game a play to win. Dispite what the Devs say (and I hate to compare) video games need proper support and without it every game becomes play to win. With no finacnial stress it giives the Devs peace and freedom to create content and further the longevity of the game. You are already getting the funds from teh players, I dont think any of us would mind a monthly subscription. WOW players understand this well. Mobs and Hob Gob'lins Let's be real no one is ever happy with any state of any game, we always want more and then more on top of that. But longevity is the key here. Players become "brain dead" when they can beat a dungeon, raid or even the basic of mobs (outside the learning quest that come at the beginning of the game) to easilly. MAKE THE GAME HARD! This is where games such as BDO, TERA, DRAGON NEST,Blade and SOUL have failed (IMO) it had no reason to party up and we all know community is everything for many players. Give us a reason to party up, give us a reason to grind and search for rare material to enhance gear. Make monster immune to attacks and abilities. If winning takes no effort then there will be no sense of fulfillment when victory is obtained. Even in defeat I believe "character of the player" can be developed. Don't give in to the whining of individuals who had it easy their who life! Treat us like Spartans! Character Classes: The more the better I say (Sub classes and more)! But what would be the point of all these classes if you have a cleric that can do as much damge as a Swordsman (DPS class). Let there be pros and cons to the classes we play. Dont make it to where a Tank can heal himself to a point there would be no need for a healer in the party. Again this would bring about a sense of community and communication of the player base (needed for Longevity of a game). Gamers play classes that they can relate to and have a desire to relate to but if you can do the same thing on all classes whats the point.... PVP: "Nothing like a good fight"! What is the one thing that can always change without an update? PLAYERS! 2 people can have a conversation about teh same topic many times but not quote every sentence exactly as they did when they first spoke on the topic.....what I mean to say is that PVP is needed (open world, Arena, GvG, events and then some) This is the only thing that would not need an update per say because we are our own update, we are always evolving finding new ways to play and win. We are the Boss at the end of the dungeon to beat, We are reason players have a desire to log in for the day.... Final Thoughts on this thus far: I am excited for this game, but I believe everything should mean something down to the conversations we have with NPC's. Give us a reason to log into the game for years to come and be open and honest with what you all are trying to do. This is a relationship between Dev's and Players and trust me the Players have recieved the negetive end of many failed relationships with companies. Dont make a game that you won't support 3 years down the line. Make this game the "Golden Egg". I hate to Use anime as references but the reason they Video Game Anime related shows were sp popular is because it's what gamers want (not VR) yet we dont have. Watch Sword art online, Log Horizon, etc. These thoughts are my own and I understand everyone may not feel this way but I hope it helps the Devs create content worth playing.