THis was my suggestion for monetezation. I'll repost it here.
From my understanding, the feature about Oath that most interests me (voting) is temporary. Once we use our points it’s gone. I propose it should return as one of the game’s features. How it should work is that there should be as set period for voting, maybe quarterly or something. Votes would be purchasable in the cash shop (with a max amount one can buy for each period). This would incentivize both recurrent monetization and player retention. It ensures that those who support the game will be invested in what’s coming and provide support for the development after those players have their characters all spiffed out.
The devs would of course have final say on what gets voted on. Votes could be for things as simple as what events should return to new features that the devs know are feasible to implement. I don’t know how player suggestions for votes would be implemented yet. One reason against it might be that some might think it’s adding pay to win mechanics but it isn’t. It would not affect any individual characters and with a periodic cap on votes no one could just bank roll in changes. Those who support the game getting a say is the point and if player suggestions are implemented it does not totally discriminate against those who can’t pay because it is the promotion of ideas. If one can convince those around him that his idea is good perhaps he need never even be able to afford the vote. Another reason against it might be that the devs just want to make their game and have more autonomy. I have no argument against this, it is a very reasonable position to hold. But the kickstarter mentions them wanting the players to have feedback so this is my suggestion. I’m not advocating that this should be done without the backers’ approval. It has already been said that the cash shop will be cosmetic only and to break that would be a breach of trust unless the backers vote for it in the initial voting campaign.