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Ballard

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  1. Mermaid/male tails for aquatic mounts
  2. Since they already said ther wont be classless character, how about, at least, let us switch bettween the subclasses in our class anytime? thus giving more flexibility to your character so if you're a healer but your party already has a healer, you can change to a support subclass to be more useful in that case. About the skill costumization, there could be the basic skills and then some optional skills and you could choose which one to equip between your 2 subclasses. For example: imagine that you are a warrior, which branches into berserker and knight, you choose to be a knight, and in your skill set you have a bunch of basic skills and 10 optional skills. (also the berserker would have 10 other optional skills) and then you have 10 gaps in which you equip your optional skills and you can choose berserker and knight optional skills, regardless what you are. You could also say that there are 20 common skills for both subclasses from which you choose 10. This could make possible some kind of hydrid classes, but more restrained than archeage for example with thier houndreds of classes
  3. Sylph: Similar to elves, but with "nature features" like wooden horns and greenish skin. Examples: https://www.google.com/search?q=sylph&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjhgbrj5P3iAhXv1uAKHXLUApMQ_AUIECgB&biw=1675&bih=888#imgrc=OGSmeHImk79-hM: https://www.google.com/search?biw=1675&bih=888&tbm=isch&sa=1&ei=l3wOXfCQDsKAjLsPofKs2Ak&q=silfide&oq=silfide&gs_l=img.3..0l10.174524.175730..175851...0.0..0.80.497.7......0....1..gws-wiz-img.......0i67j0i10.dkQx6unSlFw#imgrc=-tLNgCUcl8qEhM: https://www.google.com/search?biw=1675&bih=888&tbm=isch&sa=1&ei=l3wOXfCQDsKAjLsPofKs2Ak&q=silfide&oq=silfide&gs_l=img.3..0l10.174524.175730..175851...0.0..0.80.497.7......0....1..gws-wiz-img.......0i67j0i10.dkQx6unSlFw#imgrc=EGXIQiKsF_HseM: Demigods: Human like beings with "divine" features such as glowing eyes/tattoes or hair made out of energy Examples: https://www.google.com/search?biw=1675&bih=888&tbm=isch&sa=1&ei=6H0OXeLJEKSOlwTYhLzoDw&q=energy+hair+character&oq=energy+hair+character&gs_l=img.3...6736.7191..7839...0.0..0.72.272.4......0....1..gws-wiz-img.sNGNJVwvK9c#imgrc=peJSbL06ryfkkM: https://www.google.com/search?biw=1675&bih=888&tbm=isch&sa=1&ei=N34OXau9LofylwTz-p3wBQ&q=glow+hair+character&oq=glow+hair+character&gs_l=img.3...13980.15424..15536...0.0..0.79.678.10......0....1..gws-wiz-img.......0i19j0i30i19j0i5i30i19j0i8i30i19.FOm90I36of4#imgrc=ypmIAUff8Hj0PM: https://www.google.com/search?q=rick+and+morty+supernova&source=lnms&tbm=isch&sa=X&ved=0ahUKEwju59b-5v3iAhU3TBUIHeITBmEQ_AUIECgB&biw=1675&bih=888#imgrc=1CNQbVtn1HIKWM: P.S.: 1 or 2 races could be subject to microtransactions via raace tickes (kind of like a DLC) or by having "oath premium"
  4. yea, that's true, but i don't know why, i had the feeling that this part has the highest risk of going into the game with out lore. That there's just a lined area in wich you can pvp just coz, that's why i wanted to enphasice in it
  5. i think the pvp enabled areas should have a reason inside the lore to be so, like in AOIN for example, it was the other way arround, there was areas protected by a neutral faction (all npc) and had the Carun law that prevented you from attacking the enemy faction
  6. I love the idea of tuning up a little bit the walking and running animation and standing pose, like in skyforge
  7. Sounds nice, the part i liked the most is the the modifyin throught profesions thingy
  8. The weapons could be fans, a long ribbon or long sleeves that are used like whipes will dancing to attack
  9. Well, if they give you like 4 ir 5 slots from the beginning and having more characters doesn't give you ingame advantage, i don't see the problem with it
  10. what if there was like a limmited offer every time they release a class of a pack that gives you a character slot and a special limmeted edition skin for that class?
  11. exactly!! xD i just thought it was writen like that in english... editing right now
  12. what if you had some stats like agility, strength etc, which you should meet to unlock a skill? using a little bit of logic. for example, a skill that makes you roll or jump high in the air would require more agility, using an OP hammer attack, more strength. this stats would be affected by your gear too, for example: cloth and leather would give you more agility and so on so forth. some stats could be oposits, so if you increase one, the other is decreased, also meaning any class could wear any kind of gear, but a certain type would be better/recommended
  13. Ballard

    monetization

    Well i wouldn't mind an add just in the launcher if it's not invading it and making me click on it wouthout porpouse, and more important that is not 'win an iPhone!' 'congragulations you won 100000009€!' kind of add, besides other games do that in this way and no one complained
  14. con la boca chica tambien dire que soy de españa... xD me pregunto cuantos españoles habra jugando en el servidor europeo cuando salga
  15. Hydrokinetic / Tides master:(cryomancer potential subcalss) Type: middle range/melee dps-support Armor: leather / cloth Weapon: bracelets Description: the hydrokinetic is a fast paced magic class with a high agility that uses powerful water attacks. With a high survival rate, the hydrokinetic is the perfect class to get into the battle to help your allies attacking enemies and healing his teammates with different kinds of buffs and AOE healing. With a mechanic of water puddles that you have to take in count to compliment your gameplay. Skills: - Puddles(passive skills): your skills have the chance to leave water puddles where they hit/affect area that last X seconds or until they’re used for a skill. - Water blessing: while on a puddle your attack and attack speed increases. - Mana flow: it releases an aura that regens all nearby allies’ mana including yours. - Cleansing current; (cast ability) yo surround yourself in a water ring and then expand it, removing all negative states from you and your allies and healing regarding character's current health, the less HP you have the more it heals. - Healing fog: you create a fog from your surrounding puddles that heals all party members and increases evasion. - Mana source: regenerates your mana overtime. - Mana oasis: you create a circle of water, all allies inside including you consume X% MP less when using skills. - Water shield: you create a water dome that blocks all range attacks coming from outside and reduces damage taken from attacks from inside. - Mighty storm: you throw a water column into the air and starts raining, all teammates in range gain attack and defense, while the enemies loose them. - Geiser: creates a geiser on a designated area with a puddle knocking your enemies in the air. - Bubble burst: you cover yourself in a bubble which explodes knocking back your enemies. - Drown: you encase an enemy inside a water bubble that eliminates all buffs and slows down X% for 2 seconds, then it explodes dealing damage to him and all surrounding enemies. - Rapids: water starts splashing around you stunning and slightly damaging enemies in range and reducing damage taken from range attacks; you can maintain this skill provided that you have MP left, the stun effect will remain for 1 second after ceasing the attack. - Fluid: you dodge the next 3 melee attack within X seconds. - Turning tides: within X second you redirect incoming range attacks against your enemies with a water current that shifts it’s direction. - Thrust: you use water to propel yourself in the direction you are walking (regarding the movement keys your pressing) and increasing your movement speed for X seconds. - Water cannon: yo create a water ball in front of you, the more you hold the attack the bigger, stronger and slower it gets, and you shoot it to an enemy, if you don’t charge it, you can use it up to 3 consecutive times before it goes on CD,at full charge you can make the sphere explode before it hits target dealing AOE damage. (homing type projectile) - Water dance: you shape water into blades and make them circle around you and finally shoot them all around. - Boomerang: you throw a quick water sphere with a stele that describes an ellipse going forth and back to you. - Needle shots: you shoot bursts of water needles in a rectangular frontal área damaging your enemies, you can use this skill 3 consecutive times before it goes on CD. - Whip storm: you form water into whips that hit targets in front of you. - Rising spears: you create ascendant water spears from your surrounding puddles damaging enemies within. - Restrain: all enemies on a puddle get tied by water chains preventing them from moving or attacking for X seconds or until attacked. - Water slash: you wave your hands drawing 2 c-shaped water blades and throwing them one after the other in an x form. - Whirlpool: you rotate moving to the side, waving water blades, damaging all surrounding enemies. - Changing tides: you create a current that flows towards you in a cone-shaped area pulling enemies and then explodes throwing them back. - Rising tides: you make a big jump forward while waving your hands from your back to the front, creating 2 streams of water that you throw and hit the ground in front of you as you fall, damaging inrange enemies. - Spiral blades: you slide a couple of meter forward and then spin, creating a spiral of water blades around you that deal damage to all surrounding enemies. (you can steer with your cursor while sliding) Some other attacks would include using water as whips, blades, bullets, waves among others, inspired in Nickelodeon’s Avatar the legend of Aang/Korra and their waterbending. If you haven’t seen the TV show, please watch the videos bellow, it’d help a lot to picture the animation. You may also be able to personalize your skills to be more range, melee dps or healer or changing you weapon to have more range caster type skills. References: https://www.youtube.com/watch?v=zCzyt-55PiQ https://www.youtube.com/watch?v=suwztI2B3Wk https://www.youtube.com/watch?v=XBSx_MbKJew&t=39s https://www.youtube.com/watch?v=cEn7sT4Wb1w
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